Project Slayers 2 Water Breathing Guide
Water Breathing in Project Slayers 2 is shown as a forward-leaning moveset built around rushing pressure, spinning slashes, water-based launchers, and one cinematic finisher. The key differences are forward movement, lifting both fighters, and attacks that finish with a ground impact.
Move breakdown
| Move | Confirmed behavior | Practical note | Timestamp |
|---|---|---|---|
| Surface Slash | Rushes forward and performs a horizontal slash on contact. | Best read as a direct approach tool. It wants you to close space first, then connect at contact. | 0:15 |
| Whirl Pool | Creates a damaging water vortex that up-tilts both the opponent and the user. | This is the most obvious position-changing move in the set, since it lifts both fighters. | 0:35 |
| Water Wheel | Moves forward while spinning and performs a whirling vertical slash. | The motion suggests a traveling pressure attack that keeps you advancing while striking. | 1:00 |
| Water Wheel Function 2 | Successive slashes form a final water wheel and slam into the ground. | The video shows a separate version, but does not state the exact input that selects it. | 1:10 |
| Constant Flux | Continuous flowing attacks take the form of a water dragon with each rotation. | Treat this as a sustained offense pattern rather than a single burst hit. | 1:30 |
| Dead Calm | A burst of water catches an opponent, surrounds them with calm water and rapid slashes, then ends with a crashing wave. | Begins with a catch and ends in a cinematic wave sequence. | 1:45 |
How to practice Water Breathing
Start with the forward movers. Surface Slash and Water Wheel both ask you to commit to space first, so they are the cleanest moves for learning how this style enters a fight.
Then focus on Whirl Pool’s lift. Because it up-tilts both fighters, it is the clearest example of Water Breathing changing vertical positioning instead of only pushing straight ahead.
After that, compare the two longer pressure options:
- Water Wheel for moving offense with a spinning vertical slash.
- Constant Flux for continuous flowing attacks that keep rotating through the sequence.
Dead Calm is the move to watch last. Its showcase makes it look like the style’s most elaborate sequence, and it starts with a water burst catch, flows into rapid slashes, and finishes with a wave.
Official video
Sources
Based on the Ouw Productions showcase, 2025-12-06. Mechanics describe the pre-release build shown in that video.