Project Slayers 2 Thunder Breathing Guide
Thunder Breathing in Project Slayers 2 is shown as a fast, contact-driven style built around sudden dashes, a field catch, an aerial strike, and a cinematic finisher. The dash follow-up and field catch make positioning an important part of learning the demonstrated kit.
Move list
| Move | What the showcase shows | Practical use |
|---|---|---|
| Thunder Clap & Flash | A dash that, if it connects, follows with a 180-degree horizontal strike. 0:20 | Use it when you want to commit forward and immediately turn the hit into a wide follow-up. |
| Lightning Folds | Slashes upward into the air before crashing down. 0:45 | Best read as an aerial pressure or punish move, especially when the target is already lifted or exposed. |
| Rice Spirit | Expands a thunder field. If an opponent is caught, they are hit by an instant dash and slash after the user resheathes the sword. 1:10 | Treat this as a capture tool. The field matters, so angle it to keep the opponent inside the effect. |
| God Speed | Zigs and zags at high speed and cuts targets it contacts. 1:30 | Use it as a fast movement attack, not as a guaranteed chase. Good positioning matters because the move still depends on contact. |
| Flaming Thunder God | Catches through the aura, enters a cinematic, vanishes in lightning, and ends with a dragon-shaped slash. 1:45 | Save this for moments where you can force a catch. Its presentation suggests a high-commitment finisher rather than a casual poke. |
How to use Thunder Breathing well
- Open with direct contact tools. Thunder Clap & Flash is the clearest way to turn a dash into a follow-up slash if it lands. That makes it the most straightforward move for testing space.
- Play around the field and the dash. Rice Spirit relies on catching the opponent within its field before the resheath and slash resolve.
- Think in angles, not just speed. God Speed moves extremely quickly, but the video only confirms that it cuts what it touches. Practice your starting angle and observe which targets the movement actually contacts.
- Reserve the cinematic finishers for openings. Flaming Thunder God is shown as a catch-through aura attack that transitions into a cinematic sequence and a finishing slash, so it is better used when you have already forced a mistake.
Official video
Sources
Based on the Ouw Productions showcase, 2025-11-21. Mechanics describe the pre-release build shown in that video.